Get into a corner and protect your backs.įor the final room and crazy moving T-scan alarm, note there are two stair cases down to the lower level from the top. Sentries can be used in the other dimension and will automatically return to your inventory when you warp back. Two guys cover the rear while two guys push forward to clear and get the key. List/Query for the key to find which room it is in and ping it. All enemies should then run down those stairs right into your sentries, taking the open doors rather than pounding down a door at random.įor the error alarm, find the first computer terminal in the first room you go into (its to the left of the door and way in the back). For example, on the first scan you can point the sentries at the stair case that leads up to the catwalk and leave the two doors up there open, and close/mine all the other doors. That is leave one or two doors open and close all the rest, and set the turrets up to cover the openapproach. This build you won't be using tripmine/cfoam combo on alerts, but rather the funnel approach. Try with double burst sentry turrets, mine deployer and bio-scanner. Just close the door leading to the other room with a LOT more big guys (stealth through that room). Otherwise practice melee or use c-foam and melee to ensure the kills. If you clear the big guys in the last room before the scout playground, you can stand back inside that room and snipe the scouts with impunity.
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